package Game;
import FreeCellBackend.Deck;


public class FreeCellGame {
	
	int NUMCELLS = 4;
	int NUMFOUNDATIONS = 4;
	int NUMCASCADES = 8;
	
	public static void main(String[] args)
	{
		Deck test = new Deck();
		
	}
	public void Game()
	{
		//Start new game
		boolean playing=true;
		//Game loop
		while(playing)
		{
			
		}
		//End game
	}
	public void setup() {
		//Create data structures: THESE MAY BE MOVED LATER
		Cell[] cells = new Cell[NUMCELLS];
		Foundation[] foundations = new Foundation[NUMFOUNDATIONS];
		Cascade[] cascades = new Cascade[NUMCASCADES];
		//Distribute cards
		Deck temp = new Deck();
		for (Card c: temp) {
			
		}
	}
}